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interests / rec.games.frp.dnd / Re: Playing around with Bing AI chat to write a module.

SubjectAuthor
* Playing around with Bing AI chat to write a module.Justisaur
+* Playing around with Bing AI chat to write a module.John
|+* Playing around with Bing AI chat to write a module.Spalls Hurgenson
||`- Playing around with Bing AI chat to write a module.Justisaur
|`* Playing around with Bing AI chat to write a module.Justisaur
| `- Playing around with Bing AI chat to write a module.Spalls Hurgenson
+* Playing around with Bing AI chat to write a module.Laurens Kils-Huetten
|`* Playing around with Bing AI chat to write a module.Justisaur
| `- Playing around with Bing AI chat to write a module.Laurens Kils-Huetten
+- Playing around with Bing AI chat to write a module.Hollowone PL
+- Playing around with Bing AI chat to write a module.Justisaur
+- Playing around with Bing AI chat to write a module.Justisaur
`- Playing around with Bing AI chat to write a module.Justisaur

1
Playing around with Bing AI chat to write a module.

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Subject: Playing around with Bing AI chat to write a module.
From: justisaur@gmail.com (Justisaur)
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 by: Justisaur - Thu, 15 Jun 2023 22:16 UTC

I decided to start playing with some of the Generative AI and see what
it could do. I started with the Bing AI, since it's free and accessible without a logon here:
https://www.bing.com/search?form=MW00X7&pl=launch&q=Bing+AI&showconv=1

I had this idea for an adventure I hadn't really done anything with, so
I thought I'd just start with that. Here's what it did (I put less than's for my prompts)

>Write an AD&D 1st edition module for beginning characters with a rat
>theme that includes wererats set in a temple in the style of Gary Gygax

I can help you with that. Here is a module for beginning characters with
a rat theme that includes wererats set in a temple in the style of Gary
Gygax:

Title: The Temple of the Rat King

Synopsis: The players are hired by the local authorities to investigate
a series of disappearances in the city. They discover that the
disappearances are linked to a cult of wererats who worship the Rat
King, an ancient deity who demands sacrifices. The cult has taken over
an abandoned temple in the sewers beneath the city and is using it as
their base of operations.

Background: The temple was built centuries ago by a group of monks who
worshipped the Rat King. They believed that the Rat King would protect
them from disease and famine. However, over time, the monks became
corrupted by their worship and began to sacrifice humans to appease
their deity. The temple was eventually abandoned when the monks were
driven out by the local authorities.

Adventure: The players must navigate the sewers beneath the city to find
the temple. Once they arrive, they must fight their way through hordes
of wererats and other creatures that have infested the temple. They will
also need to solve puzzles and traps to progress through the temple.

Conclusion: Once the players reach the inner sanctum of the temple, they
will face off against the Rat King himself. If they are successful in
defeating him, they will be hailed as heroes and rewarded by the local
authorities.

I hope you find this helpful! Let me know if you have any other requests.

> What traps?

Sent message. What traps?
The traps could include things like:

Pit traps: Holes in the ground that the players could fall into.
Poison dart traps: Hidden mechanisms that shoot poisoned darts at the
players.
Rolling boulder traps: Large boulders that roll down corridors and crush
anything in their path.
Pressure plate traps: Traps that are triggered when someone steps on a
pressure plate.
Arrow traps: Hidden mechanisms that shoot arrows at the players.
I hope this helps! Let me know if you have any other questions.

Received message. The traps could include things like: 1. Pit traps:
Holes in the ground that the players could fall into. 2. Poison dart
traps: Hidden mechanisms that shoot poisoned darts at the players. 3.
Rolling boulder traps: Large boulders that roll down corridors and crush
anything in their path. 4. Pressure plate traps: Traps that are
triggered when someone steps on a pressure plate. 5. Arrow traps: Hidden
mechanisms that shoot arrows at the players. I hope this helps! Let me
know if you have any other questions.

> What puzzles would be in the module?

The puzzles could include things like:

Riddles: The players might need to solve a riddle to open a door or find
a hidden item.
Mazes: The players might need to navigate through a maze to reach their
destination.
Locks: The players might need to find the right key or combination to
unlock a door or chest.
Secret doors: The players might need to find a hidden switch or lever to
open a secret door.
Puzzles: The players might need to solve a puzzle to progress through
the temple.
I hope this helps! Let me know if you have any other questions.

Received message. The puzzles could include things like: 1. Riddles: The
players might need to solve a riddle to open a door or find a hidden
item. 2. Mazes: The players might need to navigate through a maze to
reach their destination. 3. Locks: The players might need to find the
right key or combination to unlock a door or chest. 4. Secret doors: The
players might need to find a hidden switch or lever to open a secret
door. 5. Puzzles: The players might need to solve a puzzle to progress
through the temple. I hope this helps! Let me know if you have any other
questions.

> Create a riddle for the module

Here’s a riddle for the module:

I am always hungry, I must always be fed. The finger I touch, will soon
turn red. What am I?

The answer is fire.

I hope you find this helpful! Let me know if you have any other requests.

Re: Playing around with Bing AI chat to write a module.

<86pm5wqehg.fsf@building-m.net>

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From: john@building-m.net (John)
Newsgroups: rec.games.frp.dnd
Subject: Re: Playing around with Bing AI chat to write a module.
Date: Fri, 16 Jun 2023 03:21:15 +0000
Organization: Building M
Message-ID: <86pm5wqehg.fsf@building-m.net>
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 by: John - Fri, 16 Jun 2023 03:21 UTC

Justisaur <justisaur@gmail.com> writes:

> I decided to start playing with some of the Generative AI and see what
> it could do. I started with the Bing AI, since it's free and accessible without a logon here:
> https://www.bing.com/search?form=MW00X7&pl=launch&q=Bing+AI&showconv=1
>
> I had this idea for an adventure I hadn't really done anything with, so
> I thought I'd just start with that. Here's what it did (I put less than's for my prompts)
>
>>Write an AD&D 1st edition module for beginning characters with a rat
>>theme that includes wererats set in a temple in the style of Gary Gygax
>
> I can help you with that. Here is a module for beginning characters with
> a rat theme that includes wererats set in a temple in the style of Gary
> Gygax:
>
> Title: The Temple of the Rat King
>
[snip]
> The traps could include things like:
>
> Pit traps: Holes in the ground that the players could fall into.
> Poison dart traps: Hidden mechanisms that shoot poisoned darts at the
> players.
> Rolling boulder traps: Large boulders that roll down corridors and crush
> anything in their path.
> Pressure plate traps: Traps that are triggered when someone steps on a
> pressure plate.
> Arrow traps: Hidden mechanisms that shoot arrows at the players.
> I hope this helps! Let me know if you have any other questions.
>
[snip]
>
> The puzzles could include things like:
>
> Riddles: The players might need to solve a riddle to open a door or find
> a hidden item.
> Mazes: The players might need to navigate through a maze to reach their
> destination.
> Locks: The players might need to find the right key or combination to
> unlock a door or chest.
> Secret doors: The players might need to find a hidden switch or lever to
> open a secret door.
> Puzzles: The players might need to solve a puzzle to progress through
> the temple.
> I hope this helps! Let me know if you have any other questions.
>

Well, like most AI output, it certainly managed to say a lot of words
without actually communicating much of value or interest -- looks like
module authors are safe in their jobs for a while, at least.

john

Re: Playing around with Bing AI chat to write a module.

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From: spallshurgenson@gmail.com (Spalls Hurgenson)
Newsgroups: rec.games.frp.dnd
Subject: Re: Playing around with Bing AI chat to write a module.
Date: Fri, 16 Jun 2023 08:11:07 -0400
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 by: Spalls Hurgenson - Fri, 16 Jun 2023 12:11 UTC

On Fri, 16 Jun 2023 03:21:15 +0000, John <john@building-m.net> wrote:

>Justisaur <justisaur@gmail.com> writes:
>
>> I decided to start playing with some of the Generative AI and see what
>> it could do. I started with the Bing AI, since it's free and accessible without a logon here:
>> https://www.bing.com/search?form=MW00X7&pl=launch&q=Bing+AI&showconv=1
>>
>> I had this idea for an adventure I hadn't really done anything with, so
>> I thought I'd just start with that. Here's what it did (I put less than's for my prompts)
>>
>>>Write an AD&D 1st edition module for beginning characters with a rat
>>>theme that includes wererats set in a temple in the style of Gary Gygax
>>
>> I can help you with that. Here is a module for beginning characters with
>> a rat theme that includes wererats set in a temple in the style of Gary
>> Gygax:
>>
>> Title: The Temple of the Rat King
>>
>[snip]
>> The traps could include things like:
>>
>> Pit traps: Holes in the ground that the players could fall into.
>> Poison dart traps: Hidden mechanisms that shoot poisoned darts at the
>> players.
>> Rolling boulder traps: Large boulders that roll down corridors and crush
>> anything in their path.
>> Pressure plate traps: Traps that are triggered when someone steps on a
>> pressure plate.
>> Arrow traps: Hidden mechanisms that shoot arrows at the players.
>> I hope this helps! Let me know if you have any other questions.
>>
>[snip]
>>
>> The puzzles could include things like:
>>
>> Riddles: The players might need to solve a riddle to open a door or find
>> a hidden item.
>> Mazes: The players might need to navigate through a maze to reach their
>> destination.
>> Locks: The players might need to find the right key or combination to
>> unlock a door or chest.
>> Secret doors: The players might need to find a hidden switch or lever to
>> open a secret door.
>> Puzzles: The players might need to solve a puzzle to progress through
>> the temple.
>> I hope this helps! Let me know if you have any other questions.
>>
>
>Well, like most AI output, it certainly managed to say a lot of words
>without actually communicating much of value or interest -- looks like
>module authors are safe in their jobs for a while, at least.

I think you probably could get it to write a full module for you...
but you'd have to prompt it for every step. "Tell me about hierophant
of the rat cult." "What would his stats be in D&D 5th Edition?"
"What's his name?" "What's his personality and traits?", etc., etc.
And then repeat that for each character, and follow a similar
procedure for each room in the dungeon, and so on and so forth. In
which case you end up doing more work than just creating the module
yourself. And it would still feel generic and unexciting.

So, yeah, not an impressive showing by the AI.

Re: Playing around with Bing AI chat to write a module.

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Subject: Re: Playing around with Bing AI chat to write a module.
From: justisaur@gmail.com (Justisaur)
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 by: Justisaur - Fri, 16 Jun 2023 13:00 UTC

On Thursday, June 15, 2023 at 8:21:19 PM UTC-7, John wrote:
> Justisaur <just...@gmail.com> writes:
>
> > I decided to start playing with some of the Generative AI and see what
> > it could do. I started with the Bing AI, since it's free and accessible without a logon here:
> > https://www.bing.com/search?form=MW00X7&pl=launch&q=Bing+AI&showconv=1
> >
> > I had this idea for an adventure I hadn't really done anything with, so
> > I thought I'd just start with that. Here's what it did (I put less than's for my prompts)
> >
> >>Write an AD&D 1st edition module for beginning characters with a rat
> >>theme that includes wererats set in a temple in the style of Gary Gygax
> >
> > I can help you with that. Here is a module for beginning characters with
> > a rat theme that includes wererats set in a temple in the style of Gary
> > Gygax:
> >
> > Title: The Temple of the Rat King
> >
> [snip]
> > The traps could include things like:
> >
> > Pit traps: Holes in the ground that the players could fall into.
> > Poison dart traps: Hidden mechanisms that shoot poisoned darts at the
> > players.
> > Rolling boulder traps: Large boulders that roll down corridors and crush
> > anything in their path.
> > Pressure plate traps: Traps that are triggered when someone steps on a
> > pressure plate.
> > Arrow traps: Hidden mechanisms that shoot arrows at the players.
> > I hope this helps! Let me know if you have any other questions.
> >
> [snip]
> >
> > The puzzles could include things like:
> >
> > Riddles: The players might need to solve a riddle to open a door or find
> > a hidden item.
> > Mazes: The players might need to navigate through a maze to reach their
> > destination.
> > Locks: The players might need to find the right key or combination to
> > unlock a door or chest.
> > Secret doors: The players might need to find a hidden switch or lever to
> > open a secret door.
> > Puzzles: The players might need to solve a puzzle to progress through
> > the temple.
> > I hope this helps! Let me know if you have any other questions.
> >
> Well, like most AI output, it certainly managed to say a lot of words
> without actually communicating much of value or interest -- looks like
> module authors are safe in their jobs for a while, at least.

Yeah, very wordy, almost like it was a student forced to write an essay of
a certain length in words. Not to mention I just started and I was already
getting annoyed by the preface and closing repetition. I didn't see any stylistic
choices that would make me think Gygax had anything to do with writing it,
quite the opposite.

- Justisaur

Re: Playing around with Bing AI chat to write a module.

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Subject: Re: Playing around with Bing AI chat to write a module.
From: justisaur@gmail.com (Justisaur)
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 by: Justisaur - Fri, 16 Jun 2023 13:06 UTC

On Friday, June 16, 2023 at 5:11:19 AM UTC-7, Spalls Hurgenson wrote:
> On Fri, 16 Jun 2023 03:21:15 +0000, John <jo...@building-m.net> wrote:
>
> >Justisaur <just...@gmail.com> writes:
> >
> >> I decided to start playing with some of the Generative AI and see what
> >> it could do. I started with the Bing AI, since it's free and accessible without a logon here:
> >> https://www.bing.com/search?form=MW00X7&pl=launch&q=Bing+AI&showconv=1
> >>
> >> I had this idea for an adventure I hadn't really done anything with, so
> >> I thought I'd just start with that. Here's what it did (I put less than's for my prompts)
> >>
> >>>Write an AD&D 1st edition module for beginning characters with a rat
> >>>theme that includes wererats set in a temple in the style of Gary Gygax
> >>
> >> I can help you with that. Here is a module for beginning characters with
> >> a rat theme that includes wererats set in a temple in the style of Gary
> >> Gygax:
> >>
> >> Title: The Temple of the Rat King
> >>
> >[snip]
> >> The traps could include things like:
> >>
> >> Pit traps: Holes in the ground that the players could fall into.
> >> Poison dart traps: Hidden mechanisms that shoot poisoned darts at the
> >> players.
> >> Rolling boulder traps: Large boulders that roll down corridors and crush
> >> anything in their path.
> >> Pressure plate traps: Traps that are triggered when someone steps on a
> >> pressure plate.
> >> Arrow traps: Hidden mechanisms that shoot arrows at the players.
> >> I hope this helps! Let me know if you have any other questions.
> >>
> >[snip]
> >>
> >> The puzzles could include things like:
> >>
> >> Riddles: The players might need to solve a riddle to open a door or find
> >> a hidden item.
> >> Mazes: The players might need to navigate through a maze to reach their
> >> destination.
> >> Locks: The players might need to find the right key or combination to
> >> unlock a door or chest.
> >> Secret doors: The players might need to find a hidden switch or lever to
> >> open a secret door.
> >> Puzzles: The players might need to solve a puzzle to progress through
> >> the temple.
> >> I hope this helps! Let me know if you have any other questions.
> >>
> >
> >Well, like most AI output, it certainly managed to say a lot of words
> >without actually communicating much of value or interest -- looks like
> >module authors are safe in their jobs for a while, at least.
> I think you probably could get it to write a full module for you...
> but you'd have to prompt it for every step. "Tell me about hierophant
> of the rat cult." "What would his stats be in D&D 5th Edition?"
> "What's his name?" "What's his personality and traits?", etc., etc.
> And then repeat that for each character, and follow a similar
> procedure for each room in the dungeon, and so on and so forth. In
> which case you end up doing more work than just creating the module
> yourself. And it would still feel generic and unexciting.
>
> So, yeah, not an impressive showing by the AI.

I could perhaps see some use if you're having a writing block, but the
generic and generalized answers were perhaps worse than just waiting
until thinking of something more interesting.

Oddly I've had far better results using or creating random tables, especially
when willing to reroll, change results and rewrite the tables.

- Justisaur

Re: Playing around with Bing AI chat to write a module.

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From: spallshurgenson@gmail.com (Spalls Hurgenson)
Newsgroups: rec.games.frp.dnd
Subject: Re: Playing around with Bing AI chat to write a module.
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 by: Spalls Hurgenson - Sat, 17 Jun 2023 12:21 UTC

On Fri, 16 Jun 2023 06:00:52 -0700 (PDT), Justisaur
<justisaur@gmail.com> wrote:

>On Thursday, June 15, 2023 at 8:21:19?PM UTC-7, John wrote:
>> Justisaur <just...@gmail.com> writes:
>>
>> > I decided to start playing with some of the Generative AI and see what
>> > it could do. I started with the Bing AI, since it's free and accessible without a logon here:
>> > https://www.bing.com/search?form=MW00X7&pl=launch&q=Bing+AI&showconv=1
>> >
>> > I had this idea for an adventure I hadn't really done anything with, so
>> > I thought I'd just start with that. Here's what it did (I put less than's for my prompts)
>> >
>> >>Write an AD&D 1st edition module for beginning characters with a rat
>> >>theme that includes wererats set in a temple in the style of Gary Gygax

Now, if YOU were going to write an adventure with the stated theme...
what would it be about?

Me, I think I'd go with some sort of minituarization scheme (PCs
become mouse-sized) and teaming up with the 'good critters' living in
an abandoned temple who've become dominated by the wererat-led 'bad
critters' (although, honestly, I'd rather make the villain just a
regular rat). Or maybe go all slasher-flick and have the disarmed
heroes wake up in a labyrinthine temple/dungeon being stalked by a
gigantic and ravenous wererat (using old school rules where you can't
kill it without a magic weapon).

But making it work takes a lot of effort. Ideas are easy; it's the
details that count. And my ideas, like ChatGPT's, are useless without
all the fiddly errata that create the world and characters.

Re: Playing around with Bing AI chat to write a module.

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From: lkh@sdf-eu.org (Laurens Kils-Huetten)
Newsgroups: rec.games.frp.dnd
Subject: Re: Playing around with Bing AI chat to write a module.
Date: Sat, 17 Jun 2023 13:07:26 -0000 (UTC)
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 by: Laurens Kils-Huetten - Sat, 17 Jun 2023 13:07 UTC

Justisaur <justisaur@gmail.com> wrote:
> I started with the Bing AI, since it's free and accessible without a logon here:
> https://www.bing.com/search?form=MW00X7&pl=launch&q=Bing+AI&showconv=1

Hm, seems to only be available with Microsoft Edge ... how free and accessible is
it really?
>>Write an AD&D 1st edition module for beginning characters with a rat
>>theme that includes wererats set in a temple in the style of Gary Gygax

[...]

all of those replies seem very generic. What whould happen if you ask the AI
to detail the say 23 rooms of the dungeon?

Interesting experiment non the less :)

Cheers,

lkh

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Subject: Re: Playing around with Bing AI chat to write a module.
From: justisaur@gmail.com (Justisaur)
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 by: Justisaur - Sat, 17 Jun 2023 22:33 UTC

On Saturday, June 17, 2023 at 6:07:29 AM UTC-7, Laurens Kils-Huetten wrote:
> Justisaur <just...@gmail.com> wrote:
> > I started with the Bing AI, since it's free and accessible without a logon here:
> > https://www.bing.com/search?form=MW00X7&pl=launch&q=Bing+AI&showconv=1
> Hm, seems to only be available with Microsoft Edge ... how free and accessible is
> it really?

That is the bing derivitive of chat AI based on chatGPT. If you want you can go to
the source https://chat.openai.com/ but it requires setting up an account where
they want to know such things as your birthday and you have to give them a phone
# for authentication.

Google has it's own, https://bard.google.com

> >>Write an AD&D 1st edition module for beginning characters with a rat
> >>theme that includes wererats set in a temple in the style of Gary Gygax
> [...]
>
> all of those replies seem very generic. What whould happen if you ask the AI
> to detail the say 23 rooms of the dungeon?

I was thinking about that. I'll give it a try next I have time to format the replies
for usenet.

Interestingly I found the replies when I asked it more shopping type stuff more
useful. I asked it 'what's the best PC controller' and it gave me a with short info
on 5 different ones which was far quicker than my usual searching through
various sources.

> Interesting experiment non the less :)
>
> Cheers,

Re: Playing around with Bing AI chat to write a module.

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Subject: Re: Playing around with Bing AI chat to write a module.
From: hollowonepl@gmail.com (Hollowone PL)
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 by: Hollowone PL - Sun, 18 Jun 2023 00:46 UTC

piątek, 16 czerwca 2023 o 00:17:00 UTC+2 Justisaur napisał(a):
> I decided to start playing with some of the Generative AI and see what
> it could do. I started with the Bing AI, since it's free and accessible without a logon here:
> https://www.bing.com/search?form=MW00X7&pl=launch&q=Bing+AI&showconv=1

Yeah, I used ChatGPT a lot already to inspire me with some plot/adventure directions.
I had be very specific with my questions and when mapped it to real settings like Planescape, DragonLance, it was not always as accurate as I'd like.
But still even if one Faction was mistaken with another by HQ area or other details, I still could distill a lot of value from these conversations.

The assembly and to make it complete and consistent was still my job.
Definitively I can agree it was waking up my own creativity into directions I'd normally not go that easily without the aide.

-h1

Re: Playing around with Bing AI chat to write a module.

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From: lkh@sdf-eu.org (Laurens Kils-Huetten)
Newsgroups: rec.games.frp.dnd
Subject: Re: Playing around with Bing AI chat to write a module.
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 by: Laurens Kils-Huetten - Sun, 18 Jun 2023 10:56 UTC

Justisaur <justisaur@gmail.com> wrote:
>> all of those replies seem very generic. What whould happen if you ask the AI
>> to detail the say 23 rooms of the dungeon?
>
> I was thinking about that. I'll give it a try next I have time to format the replies
> for usenet.

yep! Keep us posted! 8-)

lkh

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Subject: Re: Playing around with Bing AI chat to write a module.
From: justisaur@gmail.com (Justisaur)
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 by: Justisaur - Wed, 21 Jun 2023 15:47 UTC

On Thursday, June 15, 2023 at 3:17:00 PM UTC-7, Justisaur wrote:
> I decided to start playing with some of the Generative AI and see what
> it could do. I started with the Bing AI, since it's free and accessible without a logon here:
> https://www.bing.com/search?form=MW00X7&pl=launch&q=Bing+AI&showconv=1

I decided to go to the source, chat.open.ai instead. Note this is chatGPT 3.5 which is
free, vs. 4 which costs a small amount, and is supposed to be a huge improvement.
3.5 is also what bing uses, but it's got some tweaks.

As a little side, I found that it can make ascii art, so I thought I'd try that with my sig.

Well, horrible results, though it at least had something as part of it recognizable as a
dinosaur at one point.

User
Can you draw justisaur in ascii
ChatGPT
Certainly! Here's an ASCII representation of Justisaur:

markdown
Copy code
__
/ \
| @ @ |
\ ^ /
|||||
|||||
|||||
| |
|___|
I hope you like it!

User
Make it a justice dinosaur
ChatGPT
Certainly! Here's an ASCII representation of a Justice Dinosaur:

bash
Copy code
___
/ o \
| \_/ |
\_ _ /
|^|
/ \
| |
| |
/_____\

I hope you find this representation fitting for a Justice Dinosaur!

User
make it a t-rex with a gavel
ChatGPT
Certainly! Here's an ASCII representation of a T-Rex with a gavel:

javascript
Copy code
__
/ _)
/ /
/^^^/ /
/ / /
/ / /
( / /
\_/ /_________
/ /
/ /
/ /
/ /
(_________/
I hope you like this T-Rex with a gavel!

User
make it more defined
ChatGPT
Certainly! Here's an enhanced ASCII representation of a T-Rex with a gavel:

javascript
Copy code
__
/ _)
_.----._/ /
/ /
__/ ( | ( |
/__.-'|_|--|__|
\ /
\ /
| |
| |
/ \
| |
|_________|
| | |
| | |
| | |
_| | |
|______|

I hope you find this enhanced version of the T-Rex with a gavel more defined!

* (This one is about as close as it ever got)

User
Make it a t-rex holding a gavel in its right claw
ChatGPT
Certainly! Here's an ASCII representation of a T-Rex holding a gavel in its right claw:

javascript
Copy code
__
/ _)
_.----._/ /
/ /
/ ( | ( |
| '-..__.-'|_|
/ \
/ \
| |
|_____________________|
| | | | | | | |
| | | | | | | |
| | | | | | | |
_| | | | | | | |
|______| | | | | |

I hope you like this representation of a T-Rex holding a gavel in its right claw!

User
Make the t-rex bigger and the gavel smaller
ChatGPT
Certainly! Here's an ASCII representation of a larger T-Rex holding a smaller gavel:

javascript
Copy code
__
/ _)
_.----._/ /
/ /
/ ( | ( |
| '-..__.-'|_|
/ \
/ \
| ______________|
| / / | | | |
| / / | | | |
| / / | | | |
|_/ / | | | |
|______| | | | |

I hope you like this representation of a larger T-Rex holding a smaller gavel!

User
start over - make a judge who is a tyrannosaurus rex
ChatGPT
Certainly! Here's an ASCII representation of a Judge who is a Tyrannosaurus Rex:

ruby
Copy code
__
/ \
| @ @ |
\ - /
__| |__
/ \
_| |_
/ | | \
| | __ | |
|__| |__| |__|
/ _| | |_ \
/ / | | | \ \
\ \_| | |_/
\__|____|_____|__/
/ \
/ \
I hope you like this representation of a Judge who is a Tyrannosaurus Rex!

User
Make an ascii t-rex wearing a judge's gown and powdered wig with a gavel
ChatGPT
Certainly! Here's an ASCII representation of a T-Rex wearing a judge's gown and powdered wig, holding a gavel:

markdown
Copy code
__
/ \
| o |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
_________| |_________
/ \
/ \
I hope you like this representation of a T-Rex wearing a judge's gown and powdered wig with a gavel!

(My sig ASCII art below which is modified from a dinosaur I found is much better.)

ø-ø
(\_/)\
`-'\ `--.___,
¶¬'\( ,_.-'
\\
^'

ChatGPT
It seems you're looking for a different representation. Here's an updated ASCII representation of a T-Rex wearing a judge's gown and powdered wig with a gavel:

yaml
Copy code
__
/ \
| ø ø |
\__/
(\_/)\
__/ \__
__/ \__
/ T-Rex \
| Judge |
| * Gavel |
\_______________/
I hope you find this representation of a T-Rex wearing a judge's gown and powdered wig with a gavel more to your liking!

(interesting it interpreted what I was trying to do correctly by pasting just that, but still horrible result)

Add a powdered wig to this dinosaur:ø-ø
(\_/)\
`-'\ `--.___,
¶¬'\( ,_.-'
\\
^'
ChatGPT
Certainly! Here's an updated version of the dinosaur with a powdered wig:

scss
Copy code
ø-ø
(\_/)\
`-'\ `--.___,
¶¬'\( ,_.-' ____
\\ .' '.
^' / \
| (o) (o) |
| () |
| \\_/ |
|_________|
| __ |
| / \ |
| | | |
|__|__|_|
/ | \
| | |
|___|___|
I hope you like this updated version with the powdered wig!

(thought I'd try something simpler here)

Make me an ascii dinosaur
ChatGPT
Certainly! Here's an ASCII representation of a dinosaur for you:

perl
Copy code
__
/ _)
__ / /
/ \ / /
/ ( (
/ \\
(____/\_\\
I hope you like this ASCII dinosaur!
(this took it about a minute to think about, where all previous responses were very quick. Me - tears
hear out and quits for now.)

- Justisaur
ø-ø
(\_/)\
`-'\ `--.___,
¶¬'\( ,_.-'
\\
^'

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Subject: Re: Playing around with Bing AI chat to write a module.
From: justisaur@gmail.com (Justisaur)
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 by: Justisaur - Wed, 21 Jun 2023 23:02 UTC

On Thursday, June 15, 2023 at 3:17:00 PM UTC-7, Justisaur wrote:
> I decided to start playing with some of the Generative AI and see what
> it could do.

This time I saw read someone start a joke but not finish so I thought
I'd see what it could come up with. Miserable failure is what it came up
with. The last attempt has some kernels of humor (you can just skip past
the first 2 attempts) but doesn't tie it into a 'walk into a bar' joke.
Two of the jokes in that last attempt it apparently came up with by itself,
which is really impressive. They could use some workshopping though.
The last one about a necromancer is almost exactly the same as
someone's joke I found on a search (i.e. heavily plagiarized.) with only
the "un-" removed.

***********************
***** Attempt #1 *****
***********************
User:
Finish this joke: 3 dark elves, a high elf and a dwarf enter a bar

ChatGPT
The bartender takes one look at the group and says, "Wow, this sounds
like the beginning of an epic quest! What can I get you all?"

The high elf, being the most refined of the bunch, orders a glass of
fine elven wine, delicately swirling it before taking a sip.

The three dark elves exchange mischievous glances and request a round
of their favorite, potent elven moonshine. As the glasses are filled,
they toast to their stealthy exploits and dark humor.

The dwarf, not one to back down from a challenge, slams his fist on the
counter and declares, "Bring me the strongest ale you've got! I've got
a thirst as deep as the deepest mine!"

The bar erupts in laughter as the diverse group of adventurers enjoy
their drinks, sharing tales of their past adventures and planning new
ones to come. Little do they know, their presence has already sparked
rumors and whispers among the locals, who can't help but wonder what
grand adventure awaits them.

***********************
***** Attempt #2 *****
***********************

User
You're a comedian telling a joke starting with "3 dark elves, a high
elf and a dwarf enter a bar"
ChatGPT
Sure, here's a comedic twist on that setup:

"Three dark elves, a high elf, and a dwarf enter a bar. The bartender
looks up and says, 'Well, well, well, what an interesting party we have
here. Are you guys trying to start a joke or something?'

The high elf, with a hint of snobbishness, replies, 'Oh, dear
bartender, we're not here to start a joke. We're here to find the lost
treasure of the elven kingdom.'

The dark elves exchange mischievous grins and one of them adds, 'And
we're the experts in finding things that don't want to be found.'

The dwarf, known for his straightforwardness, slams his fist on the
table and says, 'Aye, and I'm here to make sure they don't get lost in
their own shadows!'

The bartender chuckles and says, 'Well, you've certainly brought a mix
of skills to this bar. Let me know if you find that treasure; I could
use a good tip!'"

Remember, comedy can be subjective, and different people may have
different tastes. Feel free to modify the joke to suit your style or
audience.

***********************
***** Attempt #3 *****
***********************

User
Dungeons and dragons player telling a joke with an unexpected twist
that starts with "3 dark elves, a high elf and a dwarf enter a bar."

ChatGPT
"Three dark elves, a high elf, and a dwarf enter a bar, rolling their
dice as they go. The bartender looks at them and says, 'Ah,
adventurers! I hope you brought your charisma modifiers because drinks
are half off for anyone who can make me laugh!'

The high elf steps forward, adjusts their robe, and confidently begins,
'Why did the wizard always carry a map? Because he refused to get lost
in his own spells!'

The bartender chuckles politely but remains unimpressed. The dark elves
exchange glances, then one of them steps up and says, 'I once asked a
mimic to tell me a joke. It replied, 'Sure, I can mimic humor, but I
can't promise it won't bite!'

The crowd gives a polite laugh, but it's clear they're still waiting
for something truly funny. Finally, the dwarf, known for his quick wit,
takes a swig of his drink and grins. 'I've got one for you,' he says.
'Why did the necromancer start a bakery?'

The bartender leans in, intrigued. 'I don't know, why?'

The dwarf smirks and replies, 'Because he wanted to raise some dough!'

The bar erupts in laughter, and even the bartender can't help but crack
a smile. The adventurers celebrate their victory, exchanging high fives
and toasting to their successful joke quest, realizing that sometimes,
unexpected twists make for the best punchlines in both comedy and
dungeons!"

Remember, comedy is subjective, so feel free to modify the joke to suit
your style or add your own personal touch. May your D&D campaigns be
filled with laughter and memorable moments!

- Justisaur

ø-ø
(\_/)\
`-'\ `--.___,
¶¬'\( ,_.-'
\\
^'

Re: Playing around with Bing AI chat to write a module.

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Subject: Re: Playing around with Bing AI chat to write a module.
From: justisaur@gmail.com (Justisaur)
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 by: Justisaur - Wed, 21 Jun 2023 23:56 UTC

On Thursday, June 15, 2023 at 3:17:00 PM UTC-7, Justisaur wrote:
> I decided to start playing with some of the Generative AI and see what
> it could do.

Tying in with Spurt. I decided to have it write a story. That turned out much
better than anything else I've thrown at it so far. It still has a tone issue of
being rather childish and optimistic. It also knows who Spurt is!

>Write a fanfic of the continued adventures of Spurt. Spurt is a kobold
character in the Dungeons and Dragons game who was played by Chris
Perkins. Spurt uses animals as weapons and traps. He has a stick with
a scorpion tied to the end as his main weapon named stingy, a wasp nest
as a grenade, a skunk in a cage named pepe, a bottle filled with green
slime and a centipede catapult. He only knows the number 11.

ChatGPT
The sun dipped below the horizon as Spurt, the plucky kobold
adventurer, ventured into the dense forest. He had come a long way
since his initial encounters with the famed Acquisitions Incorporated
team. Despite being a small creature with an affinity for
unconventional weapons, Spurt had proven himself a valuable asset time
and again.

With a mischievous grin on his snout, Spurt unsheathed his trusty
stick, affectionately named Stingy. The scorpion perched at the end,
its stinger poised to strike. Stingy had become an extension of Spurt's
arm, a symbol of his resourcefulness and sheer ingenuity.

As he stealthily made his way through the underbrush, Spurt spotted a
band of goblins up ahead. Their raucous laughter echoed through the
trees, alerting Spurt to their presence. A mischievous idea formed in
his mind, and he reached for his wasp nest grenade.

Drawing the makeshift explosive from his pack, Spurt took aim and
hurled it into the midst of the goblin gang. The nest burst open,
releasing a swarm of angry wasps, causing the goblins to scatter and
yelp in pain. It was a perfect distraction.

Seizing the opportunity, Spurt darted forward and activated his skunk
cage named Pepe. The foul odor permeated the air, reducing the goblins
to coughing, wheezing messes. They stumbled about, clutching their
noses and desperately trying to escape the noxious fumes.

With the goblins temporarily incapacitated, Spurt's eyes gleamed with
mischief as he reached for his bottle of green slime. He uncorked it
and flung the viscous substance at the group. Upon contact, the slime
clung to their skin, weighing them down and hindering their movements.

To finish the goblins off, Spurt grabbed his centipede catapult. The
intricate device was his latest invention, allowing him to launch an
army of venomous centipedes at his enemies. He carefully loaded it,
whispering a prayer to the number 11, and pulled back the lever. The
centipedes shot forward, finding their targets and delivering a painful
bite to each goblin.

With the skirmish now over, Spurt surveyed his handiwork, proud of the
chaos he had wrought upon his adversaries. He patted Stingy's scorpion
companion fondly, his gratitude for its loyalty evident in his eyes.

As Spurt continued on his adventures, his reputation as a formidable
and unorthodox warrior spread throughout the land. Bards sang songs of
his exploits, and tales of his peculiar arsenal of animal-based weapons
captivated audiences far and wide.

In every tale told, one thing remained constant—the spirit of Spurt,
the kobold who saw potential in the smallest of creatures. With his
creativity, unwavering optimism, and loyalty to his animal allies, he
proved that size and convention were no match for the boundless
imagination of a determined adventurer.

And so, Spurt, the kobold champion of chaos, disappeared into the
wilderness, ready to face new challenges and weave more legends with
his beloved animal arsenal. The world held its breath, eager to witness
the next chapter in the ongoing saga of Spurt, the remarkable kobold
who knew only one number—11.

User
> What prayer did he whisper to 11?
ChatGPT
As Spurt loaded his centipede catapult, he paused for a moment, his
beady eyes fixated on the mechanical contraption. He then bowed his
head, clasped his scaly hands together, and whispered a prayer known
only to him:

"Oh, mighty 11, bless these venomous warriors that shall be unleashed
upon our foes. May their bites be swift and potent, striking fear into
the hearts of those who stand against us. Grant them the agility of
spiders, the tenacity of serpents, and the ferocity of scorpions. In
your divine numerical power, guide their aim and ensure our victory.
For the glory of chaos and the honor of Spurt, the one who knows only
the sacred number 11, hear my plea."

With that, he raised his head, a fervent gleam in his eyes, as if
receiving a silent affirmation from the very essence of the number 11.
And with a swift pull of the lever, the centipedes were launched, ready
to fulfill their destined role in the chaotic dance orchestrated by
Spurt, the unconventional kobold adventurer.

User
>Spurt makes a new animal weapon
ChatGPT
Deep within the heart of the mystical forest, Spurt's restless mind was
brimming with ideas for a new addition to his arsenal of animal
weapons. He had long pondered the possibilities, seeking a creature
that would perfectly embody his cunning and surprise his enemies.

As he roamed the verdant woods, Spurt's eyes fell upon a small, agile
creature—a ferret. Its lithe body moved with grace, and a mischievous
glint shone in its beady eyes. A spark of inspiration ignited within
Spurt, and he knew he had found his next weapon.

With newfound determination, Spurt set out to capture and train a
ferret worthy of joining his ranks. Days turned into nights, and nights
into weeks as he patiently observed their behavior, learning their ways
and adapting them to his own style. Finally, he encountered a ferret
that displayed all the qualities he sought—a quick mind, lightning-fast
reflexes, and an uncanny ability to escape even the tightest of
situations.

Spurt swiftly fashioned a custom-made harness for his newfound ally,
fitting it with tiny compartments to hold small darts. He named his
ferret friend Swiftstrike, a testament to its lightning-quick strikes
that would catch enemies off guard.

Armed with his trusty stick, Stingy, and the new addition to his animal
arsenal, Spurt ventured forth, eager to put Swiftstrike to the test. He
found himself in the midst of a bandit camp, their campfire casting an
eerie glow on their faces.

With a sly grin, Spurt gave Swiftstrike a gentle nudge, indicating it
was time to unleash their surprise. The ferret scurried forward, its
nimble form almost invisible in the darkness. With precision and
accuracy, it released the darts from its harness, striking the bandits
one by one.

Confusion and panic erupted among the camp as the bandits clutched
their necks, unable to comprehend the sudden assault. They stumbled and
fell, succumbing to the paralyzing effects of the darts. Swiftstrike
had lived up to its name, striking swiftly and incapacitating their
foes in a matter of moments.

Spurt reveled in the triumph of his new creation, recognizing the
potential of combining his cunning with the agility of the ferret. With
Swiftstrike by his side, he had forged an alliance that would leave his
adversaries guessing and his legend growing.

And so, as the moon bathed the forest in its ethereal glow, Spurt and
Swiftstrike disappeared into the night, their shared adventures and the
chaos they would unleash becoming yet another chapter in the tale of
the remarkable kobold who knew only the sacred number 11.

- Justisaur


interests / rec.games.frp.dnd / Re: Playing around with Bing AI chat to write a module.

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